Rocket League Flyin’ High
Congratulations are in order to Psyonix for selling 1 million physical retail copies of beloved multiplayer soccer-kart game, Rocket League. The title was originally available as a digital download only when it launched in July 2015, but 505 Games helped put out a physical release of the game last summer.
Psyonix told GamesIndustry.biz that the sales number for the physical copies were mostly new gamers as opposed to pre-existing fans who wanted to buy the boxed edition. “How do we know? Because post-launch we can track new accounts and compare those against both physical and digital sales and the math of it all says that it’s mostly a new audience,” says Psyonix VP of publishing Jeremy Dunham. Earlier this year, Dunham told Kinda Funny that Rocket League had reached a player count of 29 million and hit a sales milestone of 10.5 million copies.
Regarding the game’s future, the development team is busy continuing to build and work on the game. Kinda Funny reports,
“Our goal was to keep making Rocket League better and better so that we don’t lose any of the people that want to play. If they’re playing our game, we’re not going to penalize them and make them buy our game again just because we want to add a couple new features. We want to let them know we’re in it for the long haul, if they’re in it for the long haul.”
True to his words, Psyonix has recently given Rocket League players a new game mode called, Dropshot, that rolled out with a patch last month. Not to mention, there are plenty of cool DLC tie-ins like the timely Fate of the Furious DLC last month that let players use Dom’s car.
As for the physical copy sales, Rocket League‘s success may encourage other digital only indies to make the jump and get onto the shelves.