Nintendo Game Developer Worried That VR Just Isn’t Family-Oriented

Renowned Dev Shigeru Miyamoto Also Notes VR’s High Price Point

A problem many consumers point out about VR is its price. Such a high cost delineates its chances of becoming a common household product. Game developers see this problem as well. Developers like Hideo Kojima even mentioned how the whole concept needs more work. But Nintendo Game Developer Shigeru Miyamoto brought forth his own stipulations in an interview with Time.

Nintendo Game Developer Shigeru Miyamoto

In the past, Miyamoto has discerned VR as a high-cost social barrier. However, since then, he’s update his outlook in accordance with its progress:

“In terms of being together online in virtual reality, I think a lot of the problems have been solved or are starting to be solved. This is something that we’re looking into, too.”

Moreover, there’s another problem the Nintendo dev sees as inherent to VR. You can imagine a big headset controlling your senses doesn’t exactly facilitate the living room experience. After all, such has been a long selling point of Nintendo gaming. If the technology itself can’t warm to multiple audiences, it will always fall below its aspirations and the aspirations of devs:

“If a parent were to see their kid playing virtual reality, it would probably make them worry. Another issue and challenge that I think everybody faces is how to create an experience that’s both short enough while also fully fleshed out in virtual reality.”

Metroid

If Nintendo can somehow reconcile their philosophy with the VR experience, then we may see some Nintendo titles hit the platform. Miyamoto assures that they’ve been experimenting with the option and checking its viability. We’ll see where that goes.

For more of the latest on VR, Nintendo, and gaming, simply stick around COGconnected. Happy gaming.


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